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Wood - Mage Hideout

This tileable texture has been blocked out in Maya, sculpted in ZBrush, baked with MightyBake and textured with Phtoshop.
I created 2 different versions of the wood: a "Polished" version and a "Rough" version both used in the final scene.
As all my other textures the Photoshop file is pretty modular (through the use of Masks and Adjustment Layers) allowing me to easily change and adjust many different properties of the textures: Albedo, Normal and SRM (Specular, Roughness and Metallic channel packed texture).
I usually pack and export my textures in Photoshop taking advantage of the amazing "Expresso" exporter: https://minifloppy.it/portfolio/expresso/

Wood Polished - Blue Light - Unreal render | ZBrush sculpt

Wood Polished - Blue Light - Unreal render | ZBrush sculpt

Wood Polished - Purple Light - Unreal render | ZBrush sculpt

Wood Polished - Purple Light - Unreal render | ZBrush sculpt

Marmoset Viewer - Wood Polished

Wood Rough - Blue Light - Unreal render | ZBrush sculpt

Wood Rough - Blue Light - Unreal render | ZBrush sculpt

Wood Rough - Purple Light - Unreal render | ZBrush sculpt

Wood Rough - Purple Light - Unreal render | ZBrush sculpt

Marmoset Viewer - Wood Rough

Wood Polished - Textures - Albedo and Normal

Wood Polished - Textures - Albedo and Normal

Wood Polished - Textures - Roughness and Specular

Wood Polished - Textures - Roughness and Specular

Wood Rough - Textures - Albedo and Normal

Wood Rough - Textures - Albedo and Normal

Wood Rough - Textures - Roughness and Specular

Wood Rough - Textures - Roughness and Specular