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Wood Planks - Mage Hideout

This tileable texture has been blocked out in Maya, sculpted in ZBrush, baked with MightyBake and textured with Phtoshop.
As all my other textures the Photoshop file is pretty modular (through the use of Masks and Adjustment Layers) allowing me to easily change and adjust many different properties of the textures: Albedo, Normal and SRM (Specular, Roughness and Metallic channel packed texture).
I usually pack and export my textures in Photoshop taking advantage of the amazing "Expresso" exporter: https://minifloppy.it/portfolio/expresso/

Wood Planks - Blue Light - Unreal render | ZBrush sculpt

Wood Planks - Blue Light - Unreal render | ZBrush sculpt

Wood Planks - Purple Light - Unreal render | ZBrush sculpt

Wood Planks - Purple Light - Unreal render | ZBrush sculpt

Marmoset Viewer - Wood Planks

Textures - Albedo and Normal

Textures - Albedo and Normal

Textures - Roughness and Specular

Textures - Roughness and Specular