“South of Midnight” is a third-person action-adventure game developed by Compulsion Games, set in a mysterious Southern Gothic world filled with folklore, magic, and monsters: https://store.steampowered.com/app/1934570/South_of_Midnight/
As Cinematic Level Artist, I worked on the creation of several cinematic environments for in-game cutscenes, using Unreal Engine 4.
My responsibilities included designing layout compositions aligned with gameplay flow and narrative beats, as well as modeling and texturing unique assets tailored to the cinematic needs.
I collaborated closely with the animation and narrative teams to ensure visual storytelling and emotional pacing were consistently supported through lighting, environment composition, and atmosphere.
Additional credit for the cinematics work goes to:
- Environment Art: James Arkwright, Stéphane Gagnon, Dylan Abernethy, Emmanuel Lauzon, Jasjot Singh, Lucas Grillet, Paulette Richardson, Samir Ahmed Yahia, Somina Rout.
- Lighting: Miguel Hernandez.
- Environments Tech Art: Marc-André Voyer, Theo Scott.
- Art Direction: Whitney Clayton.
- Cinematic Direction: Sebastien Dussault.
Mrs Pearl Cinematic
Puppets Show Cinematic
Huggin' Molly Cinematic
Rhubarb Cinematic
Itchy Cinematic 1