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Tiles Floor - Mage Hideout

This tileable texture has been blocked out in Maya, sculpted in ZBrush, baked with MightyBake and textured with Phtoshop.
I created 2 different versions of the floor: a Black and White version with golden diamonds (used in the final scene) and a Grey version with blue glowing diamonds (not used in the final scene).
As all my other textures the Photoshop file is pretty modular (through the use of Masks and Adjustment Layers) allowing me to easily change and adjust many different properties of the textures: Albedo, Normal and SRM (Specular, Roughness and Metallic channel packed texture).
I usually pack and export my textures in Photoshop taking advantage of the amazing "Expresso" exporter: https://minifloppy.it/portfolio/expresso/

Tiles Floor - Blue Light - Unreal render | ZBrush sculpt

Tiles Floor - Blue Light - Unreal render | ZBrush sculpt

Tiles Floor - Purple Light - Unreal render | ZBrush sculpt

Tiles Floor - Purple Light - Unreal render | ZBrush sculpt

Marmoset Viewer - Tiles Floor

Tiles Floor Grey - Blue Light - Unreal render | ZBrush sculpt

Tiles Floor Grey - Blue Light - Unreal render | ZBrush sculpt

Tiles Floor Grey - Purple Light - Unreal render | ZBrush sculpt

Tiles Floor Grey - Purple Light - Unreal render | ZBrush sculpt

Marmoset Viewer - Tiles Floor Grey

Tiles Floor - Textures - Albedo and Normal

Tiles Floor - Textures - Albedo and Normal

Tiles Floor - Textures - Roughness and Specular

Tiles Floor - Textures - Roughness and Specular

Tiles Floor Grey - Textures - Albedo and Normal

Tiles Floor Grey - Textures - Albedo and Normal

Tiles Floor Grey - Textures - Roughness and Emissive

Tiles Floor Grey - Textures - Roughness and Emissive