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Brick Wall - Mage Hideout

This tileable texture has been blocked out in Maya, sculpted in ZBrush, baked with MightyBake and textured with Phtoshop.
I created 3 color variations for this texture: the Grey and Brown versions are actually used in the final scene, whereas the Blue version has not been used in the final scene.
As all my other textures the Photoshop file is pretty modular (through the use of Masks and Adjustment Layers) allowing me to easily change and adjust many different properties of the textures: Albedo, Normal and SRM (Specular, Roughness and Metallic channel packed texture).
I usually pack and export my textures in Photoshop taking advantage of the amazing "Expresso" exporter: https://minifloppy.it/portfolio/expresso/

Brick Wall Grey - Blue Light - Unreal render | ZBrush sculpt

Brick Wall Grey - Blue Light - Unreal render | ZBrush sculpt

Brick Wall Grey - Purple Light - Unreal render | ZBrush sculpt

Brick Wall Grey - Purple Light - Unreal render | ZBrush sculpt

Marmoset Viewer - Brick Wall Grey

Brick Wall Brown - Blue Light - Unreal render | ZBrush sculpt

Brick Wall Brown - Blue Light - Unreal render | ZBrush sculpt

Brick Wall Brown - Purple Light - Unreal render | ZBrush sculpt

Brick Wall Brown - Purple Light - Unreal render | ZBrush sculpt

Marmoset Viewer - Brick Wall Brown

Brick Wall Blue - Blue Light - Unreal render | ZBrush sculpt

Brick Wall Blue - Blue Light - Unreal render | ZBrush sculpt

Brick Wall Blue - Purple Light - Unreal render | ZBrush sculpt

Brick Wall Blue - Purple Light - Unreal render | ZBrush sculpt

Marmoset Viewer - Brick Wall Blue

Textures - Albedo Grey and Albedo Brown

Textures - Albedo Grey and Albedo Brown

Textures - Albedo Blue and Normal

Textures - Albedo Blue and Normal

Textures - Roughness and Specular

Textures - Roughness and Specular