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Book Pad Floor - Mage Hideout

This modular floor has been sculpted in Zbrush, modeled and UVed in Maya and textured with both 3D Coat and Photoshop.
I created 2 color variations for this texture (Grey and Brown) both used in the final scene.
As all my other textures the Photoshop file is pretty modular (through the use of Masks and Adjustment Layers) allowing me to easily change and adjust many different properties of the textures: Albedo, Normal and SRM (Specular, Roughness and Metallic channel packed texture).
I usually pack and export my textures in Photoshop taking advantage of the amazing "Expresso" exporter: https://minifloppy.it/portfolio/expresso/

Book Pad "Corner" - Blue Window Light - Unreal render | ZBrush sculpt

Book Pad "Corner" - Blue Window Light - Unreal render | ZBrush sculpt

Book Pad "Corner" - Purple Window Light - Unreal render | ZBrush sculpt

Book Pad "Corner" - Purple Window Light - Unreal render | ZBrush sculpt

Book Pad "Corner" - Wireframe (Unreal) | ZBrush sculpt

Book Pad "Corner" - Wireframe (Unreal) | ZBrush sculpt

Book Pad "Half" - Blue Window Light - Unreal render | ZBrush sculpt

Book Pad "Half" - Blue Window Light - Unreal render | ZBrush sculpt

Book Pad "Half" - Purple Window Light - Unreal render | ZBrush sculpt

Book Pad "Half" - Purple Window Light - Unreal render | ZBrush sculpt

Book Pad "Half" - Wireframe (Unreal) | ZBrush sculpt

Book Pad "Half" - Wireframe (Unreal) | ZBrush sculpt

Book Pad "Full" - Blue Window Light - Unreal render | ZBrush sculpt

Book Pad "Full" - Blue Window Light - Unreal render | ZBrush sculpt

Book Pad "Full" - Purple Window Light - Unreal render | ZBrush sculpt

Book Pad "Full" - Purple Window Light - Unreal render | ZBrush sculpt

Book Pad "Full" - Wireframe (Unreal) | ZBrush sculpt

Book Pad "Full" - Wireframe (Unreal) | ZBrush sculpt

Marmoset Viewer - Book Pad Floor

Textures - Albedo "Grey" and Albedo "Brown"

Textures - Albedo "Grey" and Albedo "Brown"

Textures - Normal and Roughness

Textures - Normal and Roughness