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Stone Tiles - Mage Hideout

This tileable texture has been blocked out in Maya, sculpted in ZBrush, baked with MightyBake and textured with Phtoshop.
I created 3 color variations for this texture (Grey, Brown and Blue) all used in the final scene.
As all my other textures the Photoshop file is pretty modular (through the use of Masks and Adjustment Layers) allowing me to easily change and adjust many different properties of the textures: Albedo, Normal and SRM (Specular, Roughness and Metallic channel packed texture).
I usually pack and export my textures in Photoshop taking advantage of the amazing "Expresso" exporter: https://minifloppy.it/portfolio/expresso/

Stone Tiles Grey - Blue Light - Unreal render | ZBrush sculp

Stone Tiles Grey - Blue Light - Unreal render | ZBrush sculp

Stone Tiles Grey - Purple Light - Unreal render | ZBrush sculp

Stone Tiles Grey - Purple Light - Unreal render | ZBrush sculp

Marmoset Viewer - Stone Tiles Grey

Stone Tiles Brown - Blue Light - Unreal render | ZBrush sculp

Stone Tiles Brown - Blue Light - Unreal render | ZBrush sculp

Stone Tiles Brown - Purple Light - Unreal render | ZBrush sculp

Stone Tiles Brown - Purple Light - Unreal render | ZBrush sculp

Marmoset Viewer - Stone Tiles Brown

Stone Tiles Blue - Blue Light - Unreal render | ZBrush sculp

Stone Tiles Blue - Blue Light - Unreal render | ZBrush sculp

Stone Tiles Blue - Purple Light - Unreal render | ZBrush sculp

Stone Tiles Blue - Purple Light - Unreal render | ZBrush sculp

Marmoset Viewer - Stone Tiles Blue

Textures - Albedo Grey and Albedo Brown

Textures - Albedo Grey and Albedo Brown

Textures - Albedo Blue and Normal

Textures - Albedo Blue and Normal

Textures - Roughness and Specular

Textures - Roughness and Specular