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Volumetric Light & Water Master Materials - Mage Hideout

These are the master material used for the "Volumetric Light" of the windows and the "Water" of the fountains.
- The "Volumetric Light" animation is driven by the same channel packed "Cloud texture" I used for the foliage.
- There are 2 different "Water" master materials: one is used to create water flowing in a specific direction, whereas the other is used to create water that "floats" back and forth in a volume.

"Volumetric Light" Master Material - Unreal Engine
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"Volumetric Light" Master Material - Unreal Engine
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Material Instance - "Day" Volumetric Light

Material Instance - "Day" Volumetric Light

Material Instance - "Night" Volumetric Light

Material Instance - "Night" Volumetric Light

Mage Hideout - Volumetric Light (Daylight)

Mage Hideout - Volumetric Light (Nighttime)

"Flowing Water" Master Material - Unreal Engine
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"Flowing Water" Master Material - Unreal Engine
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Material Instance - "Fountain Basin" Flowing Water

Material Instance - "Fountain Basin" Flowing Water

Material Instance - "Fountain Sprinkle" Flowing Water

Material Instance - "Fountain Sprinkle" Flowing Water

"Floating Water" Master Material - Unreal Engine
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"Floating Water" Master Material - Unreal Engine
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Material Instance - "Fountain Basin" Floating Water

Material Instance - "Fountain Basin" Floating Water

Mage Hideout - Stone Face (Daylight)

Mage Hideout - Stone Face (Nighttime)

Mage Hideout - Fountain (Daylight)

Mage Hideout - Fountain (Nighttime)