These are the master material used for the "Volumetric Light" of the windows and the "Water" of the fountains.
- The "Volumetric Light" animation is driven by the same channel packed "Cloud texture" I used for the foliage.
- There are 2 different "Water" master materials: one is used to create water flowing in a specific direction, whereas the other is used to create water that "floats" back and forth in a volume.
Mage Hideout - Volumetric Light (Daylight)
Mage Hideout - Volumetric Light (Nighttime)
Mage Hideout - Stone Face (Daylight)
Mage Hideout - Stone Face (Nighttime)
Mage Hideout - Fountain (Daylight)
Mage Hideout - Fountain (Nighttime)