Personal project developed to challenge myself with stylized sculpting in ZBrush and texturing with both Substance Painter and Substance Designer.
Modeling and retopology done in Maya, high poly sculpting done in ZBrush, tileable textures baked and textured in Substance Designer, modular structures and unique assets baked and textured in Substance Painter.
The modular components share a 4096 atlas texture, while the terrain uses 2 tileable textures (512 each).
You can check the modular components breakdown here: https://www.artstation.com/artwork/rR6v8G
You can check the Terrain Textures and the Grass Blades breakdown here: https://www.artstation.com/artwork/XBZNm3
Fantasy Portal | Marmoset viewer
You can download the "High Quality" version (that uses the original 4k texture atlas) at this link: https://drive.google.com/file/d/1YWaIYA51G8x1cmRE78dXtwVSFXh7JapG/view?usp=sharing