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Terrain Textures and Grass Blades - Fantasy Portal

These are the 2 tileable materials, the grass blades and the terrain I developed for the Fantasy Portal scene: https://www.artstation.com/artwork/nQmdOe
Modeling and retopology done in Maya, high poly sculpting done in ZBrush, baking and texturing done in Substance Designer.
Both the tileable textures and the grass use a 512 texture.
The grass texture is inspired by League of Legends Summoners Rift grass.
The grass Albedo has been handpainted in Photoshop and later on converted to a height map used to generate the high poly in ZBrush.

Grass Material | Marmoset viewer

"Grass" Substance Designer Graph 
Enlarge the image to inspect the material network in detail.

"Grass" Substance Designer Graph
Enlarge the image to inspect the material network in detail.

Ground Material | Marmoset viewer

"Ground" Substance Designer Graph 
Enlarge the image to inspect the material network in detail.

"Ground" Substance Designer Graph
Enlarge the image to inspect the material network in detail.

Grass Blades | Marmoset viewer

"Grass Blades" Substance Designer Graph 
Enlarge the image to inspect the material network in detail.

"Grass Blades" Substance Designer Graph
Enlarge the image to inspect the material network in detail.

Grass Material | Marmoset viewer

Grass Texture - Albedo and Normal

Grass Texture - Albedo and Normal

Grass Texture - Ambient Occlusion and Roughness

Grass Texture - Ambient Occlusion and Roughness

Ground Texture - Albedo and Normal

Ground Texture - Albedo and Normal

Ground Texture - Ambient Occlusion and Roughness

Ground Texture - Ambient Occlusion and Roughness

Grass Blades Texture - Albedo and Normal

Grass Blades Texture - Albedo and Normal

Grass Blades Texture - Ambient Occlusion and Roughness

Grass Blades Texture - Ambient Occlusion and Roughness

Grass Blades Texture - Alpha and UVs

Grass Blades Texture - Alpha and UVs