These are the 2 tileable materials, the grass blades and the terrain I developed for the Fantasy Portal scene: https://www.artstation.com/artwork/nQmdOe
Modeling and retopology done in Maya, high poly sculpting done in ZBrush, baking and texturing done in Substance Designer.
Both the tileable textures and the grass use a 512 texture.
The grass texture is inspired by League of Legends Summoners Rift grass.
The grass Albedo has been handpainted in Photoshop and later on converted to a height map used to generate the high poly in ZBrush.
Grass Material | Marmoset viewer
Ground Material | Marmoset viewer
Grass Blades | Marmoset viewer
Grass Material | Marmoset viewer