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Chandelier - Mage Hideout

This asset has been blocked out in Maya, sculpted in ZBrush, retopology and UVed in Maya and textured with Photoshop.
I haven't modeled or textured the candles visible in the images.
As all my other textures the Photoshop file is pretty modular (through the use of Masks and Adjustment Layers) allowing me to easily change and adjust many different properties of the textures: Albedo, Normal and SRM (Specular, Roughness and Metallic channel packed texture).
I usually pack and export my textures in Photoshop taking advantage of the amazing "Expresso" exporter: https://minifloppy.it/portfolio/expresso/

Marmoset Viewer - Chandelier

Textures - Albedo and Normal

Textures - Albedo and Normal

Textures - Roughness and Metallic

Textures - Roughness and Metallic

Texture UVs  | Lightmap UVs

Texture UVs | Lightmap UVs