Website powered by

Chairs - Mage Hideout

These assets have been blocked out in Maya, sculpted in ZBrush, retopology UVed in Maya and textured with both 3D Coat and Photoshop.
The two chairs are made of 2 parts: the top part is unique to each chair, whereas the legs part is the same for both chairs.
As all my other textures the Photoshop file is pretty modular (through the use of Masks and Adjustment Layers) allowing me to easily change and adjust many different properties of the textures: Albedo, Normal and SRM (Specular, Roughness and Metallic channel packed texture).
I usually pack and export my textures in Photoshop taking advantage of the amazing "Expresso" exporter: https://minifloppy.it/portfolio/expresso/

Chair A - Unreal render | ZBrush sculpt

Chair A - Unreal render | ZBrush sculpt

Chair A - Unreal render | Wireframe (Unreal)

Chair A - Unreal render | Wireframe (Unreal)

Chair B - Unreal render | ZBrush sculpt

Chair B - Unreal render | ZBrush sculpt

Chair B - Unreal render | Wireframe (Unreal)

Chair B - Unreal render | Wireframe (Unreal)

Marmoset Viewer - Chairs

Chair A (Top) Textures - Albedo and Normal

Chair A (Top) Textures - Albedo and Normal

Chair A (Top) Textures - Roughness and Metallic

Chair A (Top) Textures - Roughness and Metallic

Chair A (Top) - Texture UVs  | Lightmap UVs

Chair A (Top) - Texture UVs | Lightmap UVs

Chair B (Top) Textures - Albedo and Normal

Chair B (Top) Textures - Albedo and Normal

Chair B (Top) Textures - Roughness and Metallic

Chair B (Top) Textures - Roughness and Metallic

Chair B (Top) - Texture UVs  | Lightmap UVs

Chair B (Top) - Texture UVs | Lightmap UVs

Chair Shared (Legs) Textures - Albedo and Normal

Chair Shared (Legs) Textures - Albedo and Normal

Chair Shared (Legs) Textures - Roughness and Metallic

Chair Shared (Legs) Textures - Roughness and Metallic

Chair Shared (Legs) - Texture UVs  | Lightmap UVs

Chair Shared (Legs) - Texture UVs | Lightmap UVs