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Sagebush - Mage Hideout

The texture for this asset has been created in ZBrush, baked with MightyBake and textured with Photoshop.
The geometry has been modeled and UVed in Maya.
The flower texture is of a neutral color so that I can multiply any color I want in Unreal.
More details on the "Foliage" master material here: https://www.artstation.com/artwork/b6Lag

Unreal render | ZBrush sculpt

Unreal render | ZBrush sculpt

Blue flowers coloring through instance color (Unreal)

Blue flowers coloring through instance color (Unreal)

Cyan flowers coloring through instance color (Unreal)

Cyan flowers coloring through instance color (Unreal)

Pink flowers coloring through instance color (Unreal)

Pink flowers coloring through instance color (Unreal)

Marmoset Viewer - Blue glow color example (the coloring result is quite different compared to Unreal)

Textures - Albedo and Normal

Textures - Albedo and Normal

Textures - Roughness and Ambient Occlusion

Textures - Roughness and Ambient Occlusion

Textures - Alpha and Emissive

Textures - Alpha and Emissive